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Offset : integer - Array to access each offset OffsetCount: integer - The number of offsets. Useful for simple address settings.ĪddressString: string - Get the address string shown in CE (ReadOnly) (ReadOnly)ĭescription: string- The description of the memory recordĪddress: string - Get/set the interpretable address string. Index: Integer - The index ID for this record. The memoryrecord objects are the entries you see in the addresslist From there you would use the AddressList and MemoryRecord objects: The Lua function: getAddressList() will return the main address list object from the CE window.
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So is there any way to do silimar thing with Lua and list these address to cheat table dynamicly? Then addressList should have all the relation address I need. If(firstAddress != 0 & getRaxAddr() != firstAddress)
Kenshi cheat engine 2019 code#
In some high level language like C#,I may code like This seems infinite.But it will always beġ1223340 address if you keep running debug.Īnd this whole loop should be all the relation address I need. My idea is this,the address is a loop if you set a break point. So I need to record these address and add these address into cheat table dynamicly. The number of relations are not fixed I think. is float value and rax + 04 is the address I can modify it myself,but I still want to list all the relation from that code. The problem is I can get the relation asm code and debug to get the address of each one,and if I modify that code,it will modify all the relation to some value like 50.īut I don't want all the relation to 50,I just want some one specify to be 50. Right now i'm working on a kenshi ralations modify. Posted: Sat 10:05 pm Post subject: Is there a way to add many addresses to cheat table by lua?